Last week, right before the end of October, Two Point Studios and Sega brought the delightfully charming museum curation game, *Two Point Museum*, to the Nintendo Switch 2. It’s one of the latest additions to the growing library of strategy and management sim-style games available on the platform.
## Pick-up-and-Curate Gameplay
If you missed my *Two Point Museum* review on PC earlier this year, I recommend checking it out—many of my thoughts remain unchanged. *Two Point Museum* is by far the best and most polished of the Two Point games, representing a delightful evolution of the studio’s game design.
The game is a charming museum management sim where you take over the curation of several themed museums. Your goal is to fill these museums with exhibits that attract guests, generate income, and allow you to expand your facilities into the best museums possible.
For the Switch 2 version, everything from the base game released in March 2025 is included. This means you get access to the five derelict museum themes from the main campaign, a sandbox mode for creating your own grand museum, and a huge variety of exhibits and expeditions to discover.
Throughout each museum, you send your staff on expeditions to collect artifacts, learning the unique rules each theme has for displaying your discoveries. Properly arranged exhibits attract money-spending guests and grow your reputation. By the end, you’ll have access to special rooms, purposeful machinery, facilities, and props that help you build the archaeological gallery of your dreams.
The only content currently missing on Switch 2 is the DLC, like the Explorer Upgrade Pack, and free updates such as the recent Vampire Survivors collaboration. Hopefully, these will be made available soon.
## Performance and Controls on Switch 2
One thing worth pointing out right away is that *Two Point Museum* on the Switch 2 does not currently support the platform’s mouse controls. This is surprising for a game that is so heavily operated via cursor and clicks, but it is what it is.
That said, playing with a gamepad is not at all unpleasant. The controls handle well, and the game looks great in both Docked and Handheld Modes. The only noticeable hitch I encountered was during the end-game play, when hundreds of visitors move through your museum. At this point, the Switch 2 can struggle a bit, causing some frame rate drops. While it’s not game-breaking, it is something to keep in mind for very late-stage gameplay.
Aside from that, every other aspect of the performance remains intact—from the charming art style and miniature people to the amusing radio program that keeps you updated on all the happenings in your museums. Overall, the game remains fun and engaging on the Switch 2.
## Mobile Museum Management on the Go
*Two Point Museum* on the Switch 2 is another fantastic offering for fans of strategy and simulation games. That said, I hope Two Point Studios and Sega continue to support the game with post-launch updates.
I would love to see mouse control support added, as the experience feels more natural and fluid when played in true point-and-click fashion. Additionally, I look forward to free updates and DLC making their way to the Switch 2. I happen to know an animal-themed Zooseum expansion is in development, and it would be a shame if Switch 2 users were left out of this exciting content.
Don’t get me wrong—*Two Point Museum* on the Switch 2 is already a neat and portable way to enjoy a solid and charming strategy game.
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These impressions are based on a digital copy of *Two Point Museum* for Nintendo Switch 2. The game is available now on Switch 2, PS5, Xbox Series X/S, and PC.
https://www.shacknews.com/article/146691/two-point-museum-switch-2-impressions
